Search Issue Tracker
Won't Fix
Votes
3
Found in
5.4.0b16
Issue ID
793812
Regression
Yes
[VR] Debug.DrawRay in VR appears in wrong position
Steps to reproduce:
1. Open new project
2. Add cube to the scene
3. Turn on VR mode and play the scene
4. In game view window, turn on Gizmos
Actual result: Notice that bounding box and mesh move separately when moving HMD (see: https://gyazo.com/1bdacf05260e2f0b474b69090198af0b)
Expected result: Everything stays uniform (see: https://gyazo.com/f3462ad4c2cfec1e8d50f02518ed1961)
Tested and reproduced on:
Windows 10
Unity 5.4.0b17
Not reproducible on:
Unity 5.3.4p4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.