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Won't Fix

Votes

3

Found in

5.4.0b16

Issue ID

793812

Regression

Yes

[VR] Debug.DrawRay in VR appears in wrong position

XR SDK

-

Steps to reproduce:
1. Open new project
2. Add cube to the scene
3. Turn on VR mode and play the scene
4. In game view window, turn on Gizmos

Actual result: Notice that bounding box and mesh move separately when moving HMD (see: https://gyazo.com/1bdacf05260e2f0b474b69090198af0b)
Expected result: Everything stays uniform (see: https://gyazo.com/f3462ad4c2cfec1e8d50f02518ed1961)

Tested and reproduced on:
Windows 10
Unity 5.4.0b17

Not reproducible on:
Unity 5.3.4p4

  1. Resolution Note:

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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