Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
794043
Regression
No
[Inspector] Debug mode doesn’t display correct tiling values for maps other than Albedo
Steps to reproduce:
1. Open the attached project
2. Open the available scene
3. Click the 'Cube' in scene view
4. In the Inspector tab, modify the material's Tiling settings
5. Open the Inspector Debug tab
6. Go to 'Saved Properties/Tex Envs/Element 5/Second' (locate the Albedo map 'tex')
7. Tiling settings should be similar to the ones in the Inspector
8. Open 'Element 0' where the Normal map 'nor' should be set
9. Notice the tiling settings do not resemble the ones in the Inspector
Note: Normal maps are tiled fine in the scene view
Note: All of the maps in Debug, except for Albedo, are part of this issue
Expected: Tiling Scale in Inspector Debug for all maps should resemble the one in Inspector
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
- Mistakes in multiple Particle System Components pop-up
Add comment