Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.4f1
Issue ID
791385
Regression
No
The sample rate of animation imported to Unity is set 12.5fps if lower than certain number
How to reproduce:
1. Open the attached project
2. Open and play 1.scene ( compare two clips with sampleRate-10 & sampleRate-60)
3. Select G@OriginalStrafeWalkLeftAim10fps.dae
4. In inspector you could see the sample_rate is 12.5fps and the animation is twisted somehow
5. Import the DAE file into Blender and see the animation is correct there
How to break the correct animation:
6. Via explorer open G@OriginalStrafeWalkLeftAim60fps.dae file in Notepad and change its frame_rate to 20
7. Play the scene again and notice that its sample rate is set to 12.5 fps and animation is twisted as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
Add comment