Search Issue Tracker

Status: Fixed in Unity 5.6.0

Votes

0

Found in

5.3.4f1

Issue ID

791385

Regression

No

The sample rate of animation imported to Unity is set 12.5fps if lower than certain number

Animation

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 0Severity not yet defined

How to reproduce:
1. Open the attached project
2. Open and play 1.scene ( compare two clips with sampleRate-10 & sampleRate-60)
3. Select G@OriginalStrafeWalkLeftAim10fps.dae
4. In inspector you could see the sample_rate is 12.5fps and the animation is twisted somehow
5. Import the DAE file into Blender and see the animation is correct there

How to break the correct animation:
6. Via explorer open G@OriginalStrafeWalkLeftAim60fps.dae file in Notepad and change its frame_rate to 20
7. Play the scene again and notice that its sample rate is set to 12.5 fps and animation is twisted as well

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.