Search Issue Tracker
Fixed in 5.5.0
Votes
3
Found in
5.3.4f1
Issue ID
793261
Regression
No
[WebGL] Scroll wheel is more sensitive than in Editor or Windows Standalone
Reproduction steps:
1. Open attached project.
2. Open and play "test" scene.
3. Scroll the mouse wheel.
4. Notice the numbers in the top left corner of the screen.
5. Build and run this project for WebGL platform.
6. Repeat steps 3-4.
Actual behavior: Scroll wheel sensitivity differs in the Editor and WebGL build.
Expected behavior: Scroll wheel sensitivity is consistent between different platforms or Editor.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
welch89
May 11, 2016 16:06
In Unity WebGL scroll is very sensitive on Chrome for Mac, while it is slow on Chrome for Windows.