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0
votes
Fixed

After errors correction in the script, the button to download Android mo...

Deployment Management

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Apr 23, 2017

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Version/s: 5.6.0b4

Reproduction steps:1. Open the attached project;2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs";3. Build the projec... Read more

2
votes
Won't Fix

Editor Crashes During Unity Collab Project Sync (WebViewWindowPrivate::O...

Themes

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Nov 22, 2016

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Version/s: 5.4.3f1

Crash Unity Collab 1. What happened 2. How we can reproduce it using the example you attachedCrashed while syncing a exsting project... Read more

8
votes
By Design

Blendshape normal deltas are applied at wrong time in normal calculation...

Graphics - General

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Apr 25, 2017

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Version/s: 5.6.0f3

Wireframe mode shows that the surface of the mesh is completely smooth, yet when in shaded mode it looks as if it is warped. This vi... Read more

0
votes
Duplicate

HingeJoint.angle is incorrect when object has initial rotation

Physics

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Jan 18, 2016

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Version/s: 5.2.3f1

-e: The value reported by HingeJoint.angle is incorrect when an object with the HingeJoint component has a non-zero angle set in eit... Read more

0
votes
Won't Fix

Setting Animator's parameter does not work if prefab with animator was i...

Networking

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Apr 04, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open users project "BugSetAnimatorFloat.zip".2. Open and Play "SceneStart" scene.3. Open Console and Animator window... Read more

2
votes
Fixed

[Asset Bundles] Building AssetBundles for a different platform than the ...

Build Pipeline

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Apr 23, 2017

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Version/s: 5.6.0f3

1. Open the project attached2. Notice that the build target is Android and Editor/CreateAssetBundles.cs script is set to build asset... Read more

0
votes
Fixed

typeinfo for EditorExtension crash when destroying RenderTexture using D...

Camera

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Apr 23, 2017

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Version/s: 5.6.0f2

To reproduce:1. Open attached Unity project "SpriteLightKit-master"2. Click on SpriteLightKitDemo in Assets folder3. Click on Either... Read more

0
votes
Fixed

Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts

Scripting

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Apr 23, 2017

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Version/s: 2017.1.0b1

Reproduction steps:1. Opem project attached(unity_progressive_lightmapper_test.zip).2. Open scene "shadowmask".3. Build for standalo... Read more

0
votes
Fixed

Crashing always after changed some of the layers in controller to "sync ...

Animation

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Apr 24, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open attached user project (minotor)2. Create an empty scene3. Create a cube and attach an Animator component4... Read more

0
votes
By Design

Performing a capsule cast from the result of a prior capsule cast result...

Physics

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Apr 24, 2017

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Version/s: 5.6.0p1

Steps to reproduce:1. Download the attached unityPackage and import into a new project2. Enter Play Mode3. Enable "RecursiveTrace" g... Read more

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