Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0f2
2019.1.0a1
Issue ID
1118850
Regression
No
[GPU PLM] GPU baker breaks on specific geometry
Steps to reproduce:
1. Create a new project and open a blank scene
2. Navigate to Lighting Settings, and make sure that Lightmapper is set to Progressive GPU
3. Import thisworks mesh and make it static
4. Bake the lighting and notice that the mesh appear to have proper GI
5. Import thisdoesntwork mesh and mark it as static
6. Bake the lighting again and observe the issues
Notes:
- More info in the following forum thread - https://forum.unity.com/threads/gpu-lightmapper-preview.561103/page-5#post-4127167
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1128646