Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0f2
2019.1.0a1
Issue ID
1118850
Regression
No
[GPU PLM] GPU baker breaks on specific geometry
Steps to reproduce:
1. Create a new project and open a blank scene
2. Navigate to Lighting Settings, and make sure that Lightmapper is set to Progressive GPU
3. Import thisworks mesh and make it static
4. Bake the lighting and notice that the mesh appear to have proper GI
5. Import thisdoesntwork mesh and mark it as static
6. Bake the lighting again and observe the issues
Notes:
- More info in the following forum thread - https://forum.unity.com/threads/gpu-lightmapper-preview.561103/page-5#post-4127167
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
This is a duplicate of issue #1128646