Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.5.2
Issue ID
1114445
Regression
No
Standalone Windows Player uses an old cached version of addressable asset when a newer one exists in the HTTP server
Reproduction steps:
1. Open the project inside "Vulcan-AddressablesTest3.zip"
2. Change the AddressableAssetSettings to match your RemoteLoadPath
3. Prepare For Content Update, Build For Content Update, Build Player Content and update the HTTP server with the built content
4. Build and Play the Project for Standalone Windows
5. Press on the "Make HD Sphere" and close the Project
6. Delete "Sphere_HD" asset inside the project and replace it with the attached "Sphere_Super-HD.FBX"
7. Make it addressable as "Sphere_HD" and assign it to "Packed Assets" addressable group.
8. Prepare For Content Update, Build For Content Update, Build Player Content and update the HTTP server with the built content
9. Play the built project again and Press on the "Make HD Sphere"
Expected: The project instantiates the new version of the Sphere
Actual: The project instantiates the old cached version of the Sphere
Reproduced on: 2018.3.3f1, 2019.1.0b1, 2019.2.0a2 and package version 0.5.2
Could not test on 0.4.8 due to package errors
Note: Tested with Apache 2.4.37 HTTP server
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note:
This will be resolved in the rewrite of the code (See Bill's note)