Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a1
2018.3.0a1
2018.3.2f1
2019.1.0a1
2019.2.0a1
Issue ID
1119371
Regression
No
[IL2CPP] Player crashes when calling Process.GetCurrentProcess().StartTime
Steps to reproduce:
1. Download attached project
2. Build project for Standalone with IL2CPP backend
Actual results: Player crashes when calling Process.GetCurrentProcess().StartTime
Reproduced with: 2019.2.0a2, 2019.1.0a14, 2018.3.3f3, 2017.4.19f1
Reproduced with UWP and standalone platforms
Note: Player doesn't crash when scripting runtime is .NET 3.5. but the returned date is incorrect.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
IL2CPP does not support System.Diagnostics.Process.