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Application.targetFrameRate has no effect
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Run it 4. Notice that framerate isn't around 10 although that'... Read more
[WebGL] Potential huge memory leak
Steps to reproduce: 1. Open attached project. 2. Select "WebGL" as a target platform ("File->Build Settings->Web GL->Switch Platform... Read more
Range(1, int.MaxValue) produces negative result
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. In the "Hierarchy" window select "Main camera". 4. The ... Read more
[Terrain] Grass can not receive shadows from pointlight
Steps to reproduce: 1. Open case_810803-GrassShadow project 2. Open GrassShadow scene 3. Select Cube in hierarchy and move it on X o... Read more
Render to texture canvas not rendered when Game view is not open
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Have both Scene and Game views open 5.... Read more
[SinglePassStereo] Missing materials stereo discrepancy
Steps to reproduce: 1. Download and open attached project "lefteyepointlightongraphicsjob - final.zip" 2. Open scene "test" 3. Make ... Read more
Virtual reality mode cannot be turned on for Android platform w/ VR Samp...
Steps to reproduce: 1. Create new project 2. Import "VR Samples" from Asset Store 3. Switch platform to Android 4. Turn on VR mode i... Read more
[Editor][Regression] 'String too long for TextMeshGenerator' is thrown a...
Steps to repro: 1. Open Unity 5.4.0b25; 2. Create new project or open existing one; 3. Choose Help -> About Unity; 4. Observe the C... Read more
Gizmos are displayed only for one camera in the Game View
Steps to reproduce the issue: 1. Open "repro" project I have attached 2. Open "repro" scene 3. There are two cameras rendered on mai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects