Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a1
2018.2.5f1
2018.3.0a1
2019.1.0a1
Issue ID
1106847
Regression
No
Carving Navmesh can break AI path and there is no way to detect that
Steps to reproduce:
1. Download and open the attached project
2. Open Scene "test1.unity"
3. Enter Playmode
Expected result: when path breaks, auto repath activated and path gets fixed
Actual result: auto repath does not work as corner count is not properly reported when broken
Reproduced on 2017.3.0a1, 2017.4.16f1, 2018.3.0f1, 2019.1.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color picker does not show the correct color when selecting color on the moving object
- “Asset X has no meta file, but it's in an immutable folder. The asset will be ignored.” errors are thrown when importing package with files not listed in package.json's "files" property
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
Resolution Note:
NavMeshAgent.path.corners can indeed report zero corners if the path gets modified by carving. We cannot change this nor can we provide a better status flag at this time.
The agent can still repair successfully the path in that situation, immediately or within a few frames, and then the number of corners will be reported correctly again.