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Won't Fix

Votes

0

Found in

2017.3.0a1

2018.2.5f1

2018.3.0a1

2019.1.0a1

Issue ID

1106847

Regression

No

Carving Navmesh can break AI path and there is no way to detect that

AI Navigation

-

Steps to reproduce:
1. Download and open the attached project
2. Open Scene "test1.unity"
3. Enter Playmode

Expected result: when path breaks, auto repath activated and path gets fixed
Actual result: auto repath does not work as corner count is not properly reported when broken

Reproduced on 2017.3.0a1, 2017.4.16f1, 2018.3.0f1, 2019.1.0a11

  1. Resolution Note:

    NavMeshAgent.path.corners can indeed report zero corners if the path gets modified by carving. We cannot change this nor can we provide a better status flag at this time.
    The agent can still repair successfully the path in that situation, immediately or within a few frames, and then the number of corners will be reported correctly again.

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