Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.13f1
Issue ID
1267055
Regression
No
Graph is evaluated when stopped after changing an Animation Clip when the Timeline window is opened
1) Open the attached project
2) Open the "bug" scene, and open the timeline window and the animation window
3) Select the "Timeline" object to show it in the Timeline window. Lock the timeline window.
4) Go in play mode
5) let the timeline play, and wait for it to end. The "Cube" object should be Active.
6) Select the Cube in the hierarchy. In the Animation window, add a key to the Cube's clip.
Result: The Cube is Inactive.
Expected: Changing an Animation clip should not evaluate the Timeline (the Cube became inactive because the timeline was evaluated).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane
Add comment