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Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.2.0a20
Issue ID
1267028
Regression
Yes
[Editor] NullReferenceException thrown on changing the "Asset Serialization Mode" from Editor Settings
On changing the "Asset Serialization Mode" from Editor Settings under Project Settings when preset of "Editor Settings" is created and focused in the Inspector then it causes Editor to throw NullReferenceException, Refer attached video.
Steps to repro:
1. Create a new project
2. Edit > Project Settings > Editor
3. Create preset of Editor Settings
4. Project window > EditorSetttings preset > Select
5. Project Settings > Editor > Asset Serialization > Change Mode
6. The open scene(s) have been modified externally > Reload
Actual Result:
NullReferenceException is thrown on changing "Asset Serialization Mode" and Reloading the scene from pop up when Editor Settings preset is focused in the Inspector
Expected Result:
Asset Serialization Mode get selected and the scene is reloaded gracefully
Occurring on:
2020.2.0a20
Working fine:
2020.2.0a19, 2020.1.1f1
Environment:
Windows10 and macOS 10.14
Stack Trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.UIElements.EditorElement.Reinit (System.Int32 editorIndex) (at <4a010c27075a4c2daedf3ee971af3236>:0)
UnityEditor.PropertyEditor.ProcessEditorElementsToRebuild (UnityEditor.Editor[] editors) (at <70c42c992fa442f8aa9edcf3e9f7b431>:0)
UnityEditor.PropertyEditor.DrawEditors (UnityEditor.Editor[] editors) (at <70c42c992fa442f8aa9edcf3e9f7b431>:0)
UnityEditor.PropertyEditor.RebuildContentsContainers () (at <70c42c992fa442f8aa9edcf3e9f7b431>:0)
UnityEditor.InspectorWindow.RedrawFromNative () (at <70c42c992fa442f8aa9edcf3e9f7b431>:0)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
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Resolution Note (fix version 2020.1):
Fixed in: 2020.1.4f1.4412