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Issue ID




[Addressables] GameObject shader is not loaded in when using Use Existing Build in Play Mode Script

Package: Build Pipeline - Addressables


To reproduce:
1. Open up users attached project
2. Go into Addressables Groups (Window -> Asset Management -> Addressables -> Groups)
3. Build the scripts (Build -> New Build -> Default Build Script)
4. In Play Mode Script choose Use Existing Build
5. Enter Game View (or open Scene View)

Expected result: GameObject is shaded properly and is yellow coloured because of its material
Actual result: GameObject is completely black

Reproduced in: 1.1.5 (2019.3.13f1), 1.8.3 (2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a10)

-Play Mode Script -> Use Asset Database displays the expected result of this GameObject both in Game View and Scene View

  1. Resolution Note:

    Behavior is expected because "Optimize Mesh Data" in PlayerSettings is turned on. To make the GameObject render as intended, turn off "Optimize Mesh Data" and clean the build cache + run a new build.

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