Search Issue Tracker
Fixed
Votes
1
Found in
2019.4
2019.4.0f1
2020.2
Issue ID
1261750
Regression
No
[WebGL] Mouse wheel is much less sensitive in standalone or very sensitive in WebGL compared to Mouse Pad when using a slider
Steps to reproduce:
1. Open user's attached project "836617-ZoomSensitivity.zip"
2. Build a standalone build with MacOS
3. Compare Mouse Pad and Mouse wheel sensitivity
Expected results: Mouse Pad and Mouse Wheel have the same sensitivity
Actual results: Mouse wheel is much slower on macOS standalone build compared to the mouse pad
Reproducible with: 2019.4.5f1, 2020.2.0a18
Unable to test with: 2018.4(Package errors)
Note: On WebGL the mouse pad is normal but the mouse wheel sensitivity is very high. This behaviour is not the same on different devices, but different behaviour is always present between the mouse pad and mouse wheel
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
Add comment