Search Issue Tracker
Fixed in 3.2.14
Votes
0
Found in [Package]
3.2.13
Issue ID
1262522
Regression
Yes
[XR SDK][OCULUS] Stereo Rendering Mode reverted to Multi Pass after exiting Play mode
Reproduction steps:
1. Open attached project ("XRPluginOculusBugReport.zip")
2. Open Oculus XR settings (Project Settings->XR Plug-in Management->Oculus)
3. Set Stereo Rendering Mode to Single Pass Instanced
4. Enter and Exit Play mode
5. Open Oculus XR settings
Expected result: Stereo Rendering Mode stays Single Pass Instanced
Actual result: Stereo Rendering Mode is reverted to Multi Pass
Reproducible with: XR SDK 3.2.13 (2019.4.6f1, 2020.1.0f1, 2020.2.0a19)
Not reproducible with: XR SDK 3.2.12 (2019.4.6f1, 2020.1.0f1, 2020.2.0a19)
Could not test with: 2018.4.26f1 (No XR SDK)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit 'background-size' property is not fully animatable
- Moving the Scrollbar via clicking no longer works after the first-click when page size is too small
- Elements in UI Builder Viewport are displayed incorrectly when Editor UI Scaling is set to 125%
- Prefab referencing a script is not shown in the Search window's Project tab when using "Find References In Project"
- Scroll view sensitivity remains unchanged when modifying the "--unity-metrics-single_line-height" value
Resolution Note (fix version 3.2.14):
Fixed with XR Plugin Management 3.2.15 (2019.4.10f1)