Search Issue Tracker
By Design
Votes
0
Found in
2019.3.13f1
2019.4
2020.1
2020.2
Issue ID
1248565
Regression
No
[Asset Bundles] AssetBundle with a Sprite Atlas Variant has a dependency for an AssetBundle which has the Master Sprite Atlas
Repro steps:
1. Open attached project
2. Main Menu -> Android -> Build Bundles
3. Go to Project folder -> Asset Bundles
Actual: The master SpriteAtlas is added as a dependency in the Asset Bundle
Reproducible with: 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (2020.2.X):
To have a proper usage of Sprite Atlas Variants / Dynamic Loading of Asset Bundles :
1) Ensure "Include in Build" is disabled for Master Atlases. If checked it means they will always be referenced by Sprites.
2) Use Dynamic Late binding to load the required Atlases.
It seems all the Master Atlases have "Include in Build" enabled. Ensure they are disabled and build the Variants. This should fix the issue.