Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a11
2020.2.0a16
Issue ID
1262843
Regression
Yes
Framerate stuttering after minimizing and maximizing editor
Does not happen in 2020.2.0a15.
Happens in both Shadergraph and VFX graph.
Repro steps:
1. Use a project with Universal RP 8.1.0
2. Create a new PBR graph and open it, make sure it's docked
3. Minimize and maximize Unity
4. click and drag the PBR master node to move it around
Expected result: smooth 60+ FPS
Actual result: lots of stuttering
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment