Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.1f1
Issue ID
759460
Regression
No
Once SuspensionSpring of Wheelcollider get's set to 0, it's impossible to set it back to a sensible value
To reproduce:
1. Open attached project
2. Enter play mode
How to get to this state:
1. Create a new vehicle with EasySuspension
2. Set the Natural Frequency to 0 on carRoot
3. Enter Play Mode
4. Leave Play mode, set the Natural Frequency to some sensible value (like default 0)
5. Enter Play Mode
Expected result: The wheelcolliders work again, and suspensionDistance is fixed
Actual result: suspensionDistance>=0 errors are thrown.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment