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[OSX] Screen.SetResolution allows all resolutions
Info: Screen.SetResolution doesn't restrict resolutions, for example it allows resolution 0x0 (That is useless, unless you really wa... Read more
[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle S...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: Examples 3. Select particle system in Hierarchy and sim... Read more
[Linux] controller mapping not matching other platforms
-e: see title, 360 controller mapping is different from windows standalone and editor -repro: --open attached project on windows --... Read more
When Auto Graphics API is enabled models aren't shown on Android device ...
Reproduction steps: 1. Open the attached project (ReproProject.zip) 2. Build and run the project on Android device with Adreno 3. No... Read more
[Android] Objects lit by GI have strange lines on them only on Samsung G...
Objects lit by GI have strange lines on them only on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more
[Android] Reflection probe is blurry on GLES 2 devices
Reflection probe data is blurry on GLES 2 devices Read more
[Android] Directional light GI has a discrete gradient on Samsung Galaxy...
Directional light GI has a discrete gradient on Samsung Galaxy S2 Plus Read more
[iOS] Application crashes when throwing an exception from OnGUI click fu...
Steps to reproduce: 1. Open attached project (CrashLogTest_Stripped.zip) 2. Build the project for iOS 3. Build generated Xcode proj... Read more
[iOS] Social.Authenticate callbacks are no longer called after the login...
To Reproduce: 1. Build & run the attached app on iOS. 2. Logout from your GameCenter account. 3. Click 'Authenticate' and click 'Ca... Read more
[Plugins] Cannot pinvoke into a DLL which depends on another plugin on t...
In the project, there are two DLLs: A.dll and B.dll. A.dll depends on B.dll. You try to pinvoke into A.dll, you'll get a DllNotFound... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected