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Physics.Raycast does not work when used on the whole model
Reproduction steps:1. Open project “BugReport”2. Open “SampleScene”3. Enter Play Mode4. Click on the left side of the model5. Observ... Read more
Mixed Mode Point Lights stop producing light when baking Lightmap in "Su...
How to reproduce:1. Open the attached user project “PointLight-Lightmap-Issues.zip“2. Open the “SampleScene“ Scene3. Open the Lighti... Read more
The property of a component becomes read-only when it is bound to "Prope...
Reproduction steps:1. Open project “Repro.zip”2. Open “SampleScene”3. Enter Play Mode4. Select the “Player” GameObject in the Hierar... Read more
Objects are invisible in Scene view when using Wireframe Shading Mode
Reproduction steps:1. Create a new 3D URP project2. Create any 3D Object in the Scene3. Deselect the created GameObject4. Switch to ... Read more
Sprite Preview is broken when the Sprite is too tall or too wide
How to reproduce:1. Open the attached "repro_IN-41957.zip" project2. In the Project window, select the "plant", "plant90", "wand" or... Read more
“Element 'UI.Control.CustomControl' is missing a UxmlElementAttribute an...
Reproduction steps:1. Open the “UxmlElementAttribute.zip“ project2. Select the “Assets/Scripts/UI/Resources/UXML1.uxml“ asset3. Open... Read more
Sprite Skin's auto rebind property can't be set from a script.
ProblemCurrently, the auto rebind property of Sprite Skin has internal accessibility.This is creating an issue for users who want to... Read more
UWP - Initialize and Start XR subsystems during runtime
Have a project set to the UWP platform with the xr.sdk.openxr package installed. Set OpenXR as the active loader and set "Initialize... Read more
The "Listen" button and input field for action Binding Path is mostly no...
Reproduction steps:1. Open the user's attached project "My project (102)"2. Open the "New Controls" asset3. Add a new action map4. S... Read more
AssetBundle incremental build needs to detect script namespace/assembly ...
Repro: Open the attached project (google drive link in first comment) Use Menu item to Build AssetBundles Change the namespace in My... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines