Search Issue Tracker
Fixed in 2020.3.46f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a17
Votes
0
Found in
2020.3.45f1
2021.3.15f1
2022.2.1f1
2023.1.0a16
Issue ID
UUM-36907
Regression
No
Mixed Mode Point Lights stop producing light when baking Lightmap in "Subtractive" Lighting Mode
How to reproduce:
1. Open the attached user project “PointLight-Lightmap-Issues.zip“
2. Open the “SampleScene“ Scene
3. Open the Lighting window (General>Rendering>Lighting)
4. Press “Generate Lighting“
Expected result: The “Functional Point Light“ still produces light
Actual result: There is no light coming from the “Functional Point Light“ GameObject
Reproducible with: 2020.3.45f1, 2021.3.15f1, 2022.2.1f1, 2023.1.0a16
Not reproducible with: 2020.3.48f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13
Fixed in: 2020.3.46f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a17
Reproduced on: macOS 13.0.1 (Intel), Windows 10 (by reporter)
Notes:
- Issue is reproducible in Builds
- Undoing the deletion of the “Functional Point Light“ GameObject after baking causes it to emit light again until the Scene is reloaded
- New Point Lights created after baking also function normally (including those created by copy-pasting a broken one)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment