Search Issue Tracker
Active
Votes
1
Found in
2020.3.48f1
2021.3.26f1
2022.3.0f1
2023.1.0b19
2023.2.0a17
Issue ID
UUM-36905
Regression
Yes
Physics.Raycast does not work when used on the whole model
Reproduction steps:
1. Open project “BugReport”
2. Open “SampleScene”
3. Enter Play Mode
4. Click on the left side of the model
5. Observe the Console printing “True”
6. Click on the right side of the model
Expected result: the Console prints “True”
Actual result: the Console prints “False”
Reproducible with: 2019.3.7f1, 2020.3.48f1, 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17
Not reproducible with: 2019.3.6f1
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Note: couldn’t test in Standalone Player due to the model breaking
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmaps are baked incorrectly for GameObjects when their Position is <=-2048 or >=2048 on any of the coordinates
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
Add comment