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Won't Fix

Votes

1

Found in

2020.3.48f1

2021.3.26f1

2022.3.0f1

2023.1.0b19

2023.2.0a17

Issue ID

UUM-36905

Regression

Yes

Physics.Raycast does not work when used on the whole model

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Reproduction steps:
1. Open project “BugReport”
2. Open “SampleScene”
3. Enter Play Mode
4. Click on the left side of the model
5. Observe the Console printing “True”
6. Click on the right side of the model

Expected result: the Console prints “True”
Actual result: the Console prints “False”

Reproducible with: 2019.3.7f1, 2020.3.48f1, 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17
Not reproducible with: 2019.3.6f1

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)

Note: couldn’t test in Standalone Player due to the model breaking

  1. Resolution Note:

    Since mesh isn't available we can't access it.
    Try going to the mesh collider > Cooking options > deselect Fast Midphase option and run it again.

    Warning error gives some hints on what to do to avoid this issue:
    "default" mesh has over 2,097,152 triangles in it, and is using the Fast Midphase option. This might cause certain collisions to not be detected correctly due to an issue in the physics engine. If you observe that in your project, a workaround could be to turn off the Fast Midphase option for this particular mesh.

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