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Ray fails to hit mesh collider
Steps to reproduce: 1. Open attached project "733291.zip" 2. Open scene "tt" 3. Run scene 4. In game view, enable Gizmos and click ... Read more
[InputField] charIndex is always zero in InputField.onValidateInput when...
Repro steps: 1) Open the project and only scene in it 2) Try writing something in the InputField and notice in the console that the ... Read more
[Version Control][PlasticSCM] "Version control plugin error" while tryin...
I have Plastic SCM server installed on Win8.1 machine and is able to connect to it from Unity Editor on the same machine but when I ... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
[ImageEffects] Depth of Field Bokeh values all minimum = "Inverse Bokeh
Using minimum values for Bokeh's Intensity, Threshold and Spawn Heuristic variables results in an inverse Bokeh effect. 2. How we c... Read more
[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetCo...
The following crashes editor: 1) Adding a bokeh texture whilst running editor in GLES 2) Switching editor to GLES whilst a Bokeh tex... Read more
RemoveUnusedAssetsImmediate causes GC to completely delete unused assets...
Steps to reproduce: 1. Open attached project 2. In top menu, select "DO_IT > Now" 3. Notice MissingReferenceException in console T... Read more
When canvas is set to pixel perfect and the camera is looking at the wat...
Reproduction steps: 1) Open the attached project (ReproProject.zip) 2) Open and play "proba" scene 3) Notice that UI elements are fl... Read more
Decal property is not transfered to Standard Shader
Info: Small bug, Standard shader _DetailAlbedoMap is not transfered to Decal shader _DecalTex. Steps: 1. Create material that uses ... Read more
[MemoryLeak] After playing scene, more memory is allocated than released
Steps to reproduce: 1. Turn on Task Manager to monitor the leak 2. Play and stop empty project repeatedly (w/o any objects in it at ... Read more
All about bugs
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