Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.3p2
Issue ID
776808
Regression
No
[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetComputeBuffer
The following crashes editor:
1) Adding a bokeh texture whilst running editor in GLES
2) Switching editor to GLES whilst a Bokeh texture is assigned
The following crashes player:
1) Running a player with Bokeh enabled in GLES
2. How we can reproduce it using the example you attached
Editor crash:
1) Open attached project and scene "Scene"
2) Assign a Bokeh texture
3) Observe crash
Player crash:
1) Open attached project and scene "Scene"
2) In player settings move GLES down windows API list
3) Assign a Bokeh texture
4) Build player
5) Force player to run in GLES "-force-gles" and observe crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment