Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.3p2
Issue ID
776808
Regression
No
[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetComputeBuffer
The following crashes editor:
1) Adding a bokeh texture whilst running editor in GLES
2) Switching editor to GLES whilst a Bokeh texture is assigned
The following crashes player:
1) Running a player with Bokeh enabled in GLES
2. How we can reproduce it using the example you attached
Editor crash:
1) Open attached project and scene "Scene"
2) Assign a Bokeh texture
3) Observe crash
Player crash:
1) Open attached project and scene "Scene"
2) In player settings move GLES down windows API list
3) Assign a Bokeh texture
4) Build player
5) Force player to run in GLES "-force-gles" and observe crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- [Linux] Silent crash when generating lighting
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
Add comment