Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.3p2
Issue ID
776808
Regression
No
[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetComputeBuffer
The following crashes editor:
1) Adding a bokeh texture whilst running editor in GLES
2) Switching editor to GLES whilst a Bokeh texture is assigned
The following crashes player:
1) Running a player with Bokeh enabled in GLES
2. How we can reproduce it using the example you attached
Editor crash:
1) Open attached project and scene "Scene"
2) Assign a Bokeh texture
3) Observe crash
Player crash:
1) Open attached project and scene "Scene"
2) In player settings move GLES down windows API list
3) Assign a Bokeh texture
4) Build player
5) Force player to run in GLES "-force-gles" and observe crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated
Add comment