Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.3p2
Issue ID
776808
Regression
No
[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetComputeBuffer
The following crashes editor:
1) Adding a bokeh texture whilst running editor in GLES
2) Switching editor to GLES whilst a Bokeh texture is assigned
The following crashes player:
1) Running a player with Bokeh enabled in GLES
2. How we can reproduce it using the example you attached
Editor crash:
1) Open attached project and scene "Scene"
2) Assign a Bokeh texture
3) Observe crash
Player crash:
1) Open attached project and scene "Scene"
2) In player settings move GLES down windows API list
3) Assign a Bokeh texture
4) Build player
5) Force player to run in GLES "-force-gles" and observe crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment