Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.3p2
Issue ID
776802
Regression
No
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA after DoF results in no artifacts.
Repro Steps:
1) Open attached project and scene "Scenario_Bokeh"
2) Enable Anti Aliasing component and observe FXAA artifacts
3) Switch AA to SMAA and observe "Inverse Bokeh", decrease Spawn Heuristic to accentuate the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment