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Editor crashes on “VFXParticleSystemBatchData::CopyDeadListCount” when o...
How to reproduce:1. Open the “IN-41470_repo“ project Expected result: The project opensActual result: The Editor crashes on “VFXPart... Read more
[Linux] Crash on monoeg_assert_abort when a reload is caused
Reproduction steps:1. Create a new 3D project2. Enter the Play mode or 1. Create a new 3D project2. Create a C# script3. Add some co... Read more
[Contextual Menus] Contextual submenus are not fully aligned
Steps to reproduce: Create/open any project In the "Hierarchy" window make right click Hover the mouse on any menu item which has su... Read more
Particle SubEmitter simulation is not completed when previewing
Reproduction steps:1. Open the attached project "particle-parent-testnew"2. Play the Particle simulation Expected result: the simula... Read more
Crash on core::Join<core::basic_string<char,core::StringStorageDefault<c...
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/SampleScene.unity scene3. In the Hierarchy select t... Read more
2D Tile palettes don't have documentation buttons
Repo steps: Open 2D URP Unity scene Right click on the Project window Create > 2D > Tile Palette > Any option Click the pal... Read more
[Contextual Menus] Save Layout popup isn't displayed for the user afte...
Steps to reproduce: Create/open any project Go to the "Select editor layout" section which by default should present the "Default" o... Read more
Play/Step/Pause buttons are pixelated on macOS with Retina displays
Reproduction steps:1. Create a new Unity project2. Observe the Play, Pause and Step buttons Expected result: the buttons are sharpAc... Read more
Access violation is triggered when calling Application.Quit() in an Open...
1. What happenedCalling Application.Quit() triggers application shutdown. However, Unity calls back into MicrosoftOpenXRPlugin.dll a... Read more
GameObject Shaders emit an intense bloom when "Forward" or "Forward+" is...
How to reproduce:1. Open the “Rendering_Path_Shader_Bug“ project2. Open the “SampleScene”3. Observe the Scene view then the Game vie... Read more
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