Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0
Issue ID
1104599
Regression
No
[Alembic] Points Motion Vector shader doesn't work
Alembic Points Motion Vector shader doesn't work
1. What happened
Having Motion Blur setup with PPStack ignore Points on an alembic model
2. How we can reproduce it using the example you attached
- Open the attached project
- Load SampleScene scene
- Enter in Play mode
Expected: The points from the particle system should have motion blur on them
On import, Unity will assign a default Points Motion Vector to the "Motion Vector Material" slot of the Alembic Points Renderer component
This should provide motion vector data for alembic points to the PPStack since Unity usually only generate motion vector for Mesh and SkinnedMesh renderer components.
That's probably why we see the moving sphere having motion as expected. But the shader on the points seems to be ignored.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Won't fix for now. Point Cloud needs a lot of work.