Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0
Issue ID
1104599
Regression
No
[Alembic] Points Motion Vector shader doesn't work
Alembic Points Motion Vector shader doesn't work
1. What happened
Having Motion Blur setup with PPStack ignore Points on an alembic model
2. How we can reproduce it using the example you attached
- Open the attached project
- Load SampleScene scene
- Enter in Play mode
Expected: The points from the particle system should have motion blur on them
On import, Unity will assign a default Points Motion Vector to the "Motion Vector Material" slot of the Alembic Points Renderer component
This should provide motion vector data for alembic points to the PPStack since Unity usually only generate motion vector for Mesh and SkinnedMesh renderer components.
That's probably why we see the moving sphere having motion as expected. But the shader on the points seems to be ignored.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Won't fix for now. Point Cloud needs a lot of work.