Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in [Package]
5.0.0
Issue ID
1101859
Regression
Yes
Preview window of the ShaderGraph isin't cleared when adding a new shape or changing its rotation
How to reproduce:
1. Open the attached project
2. Open SpiderRobotGraph shader (PBR shader created with ShaderGraph)
3. Change Node object type in the preview window to Cylinder or any other
Expected: Preview window shows a new object type
Actual: Previous mesh is not cleared
Reproducible with: 2018.3.0a8, 2018.3.0b12
Not reproducible with: 2018.2.18f1, 2019.1.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment