Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a1
2018.2.0a1
2018.2.0f2
2018.3.0a1
2019.1.0a1
Issue ID
1089973
Regression
No
Handles.ScaleValueHandle does not work if startvalue is set to 0
Steps to reproduce:
1. Open attached project "Case_1089973-HandlesScaleValue.zip"
2. Press on "SomeValueNotZero" GameObject
3. Try to move the white dot which changes "Some value" float and Observe that value changes in the Inspector window
4. Now press on "SomeValueIsZero" GameObject (which has its start value set to 0)
5. Try to move the white dot again
Expected result: White dot moves and "Some Value" float changes.
Actual result: White dot doesn't move and value does not change.
Reproduced in 2017.4.16f1, 2018.1.9f2, 2018.2.18f1, 2018.3.0b12, 2019.1.0a10
Note: It looks like it's scaling the handle speed by its current value. It will make the handle go faster the higher the value is and slower the lower the value is. At minus described bug occurs and on the minus value, handle starts moving in the opposite direction than your mouse.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when using ScreenCapture.CaptureScreenshot with superSize set to zero
- [URP] Package Samples - Missing scripts in Unity 2022+
- [URP][Package Samples] Continuous "Renderer at index _ is missing for camera _" warnings when opening sample scene
- [URP] Package Samples - Missing scripts in Unity 6
- [URP] Package samples - scenes using FirstPersonController not working in Unity 6
Resolution Note:
minor issue and only affects a few will close untli said otherwise