Search Issue Tracker
Fixed in 2020.2.9f1
Fixed in 2020.1.X
Fix In Review for 2019.4.X
Duplicate in 2020.3.X
Votes
2
Found in
2019.3
2020.1
2020.1.0b4
2020.2
Issue ID
1235425
Regression
No
SRP Batcher sets the correct buffer for the first Draw call in the sequence but does not change it for the next calls
How to reproduce:
1. Open the attached project named "Case_1235425"
2. Open the SampleScene
3. Enter Play mode
4. Move the camera around and observe the meshes
Expected result: All three meshes are rendered normally with their vertices drawn in expected positions
Actual result: Only one mesh is rendered normally at the time while others use the wrong vertices position buffer
Reproducible with: 2019.3.15f1(7.3.1), 2020.1.0b10(8.1.0), 2020.2.0a13(9.0.0-preview.13, 10.0.0-preview.1)
Could not test with: 2018.4.23f1(Unable to downgrade the project, and the package was still in a preview state for this stream)
Notes:
1. The meshes are rendered as expected when SRP batcher is disabled
2. Graphics APIs tested: D3D11, D3D12, Vulkan
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Resolution Note (fix version 2020.2.9f1):
Fixed in: 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b15