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Fixed in 10.x.x
Fixed in 7.5.0, 8.2.0
Votes
0
Found in [Package]
2019.3
2020.2
2020.2.0a11
Issue ID
1250602
Regression
No
[URP] Camera Stacking results in black screen when MSAA and OpenGL graphics API are used
How to reproduce:
1. Open the attached '1250602.zip' project
2. Open 'SampleScene' Scene
3. Notice that scenes are present in Game View
4. Select UniversalRP-HighQuality.asset in Project Browser
5. Set Anti-Aliasing (MSAA) to 2x in Quality Settings
6. Observe the Game View
Expected result: Scenes are present in the Game View
Actual result: Game View is black
Reproducible with: 2019.3.15f1(7.3.1), 2020.1.0b10(8.1.0), 2020.2.0a12(8.1.0)
Could not test with: 2018.4.23f1 Camera Stacking is not introduced
Notes:
- Video of reproduction is attached in Edit
- Reproducible on OpenGLCore; Not reproducible on Metal, DX11
- Reproducible on macOS Standalone, iOS, Android
-
gabebond
Oct 23, 2022 01:35
2021.3.10f1/URP 12.1.7 here. no AA and blank screen on 2nd camera on iPad air 3rd gen.
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slippyfrog
May 02, 2022 18:24
It looks like this issue is not resolved:
I get a black screen when the camera stack is enabled.
Once I turn off MMSA on the main camera, everything renders correctly.The issue was Observed in the following Environment:
macOS Monterey 12.3.1 (21E258)
MacBook Pro 15' 2018
Radeon Pro 555X 4 GBURP v12.1.6
Unity 2021.2.17.f1I use Post processing with Bloom, Vignette
Global Fog is set to Exp
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Rezrael
Jan 11, 2022 15:55
Still a thing in 2022. The HP Elitebook I am on is where the issue persists on the web. I believe it has something to do with the graphics card specifically. Truthfully I do not know what is causing it, I am going to attempt a new cam structure today. Any data on this issue would be super helpful.
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bz_apps
Sep 24, 2020 09:23
Just to confirm this is not working still. Only the first camera draws, the rest are black.
Unity version 2019.4.10f1.
URP Version 7.5.1
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Resolution Note (fix version 10.x.x):
Fixed in Universal Render Pipeline 10.0.0-preview.26 available in 2020.2.0a20
Resolution Note (fix version 8.2.0):
Fixed in URP 8.2.0 available in 2020.1.0b15 and above
Resolution Note (fix version 7.5.0):
Fixed in URP 7.5.1, available in 2019.4.10f1