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Fixed in 10.x.x

Fixed in 7.5.0, 8.2.0



Found in [Package]




Issue ID




[URP] Camera Stacking results in black screen when MSAA and OpenGL graphics API are used

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached '' project
2. Open 'SampleScene' Scene
3. Notice that scenes are present in Game View
4. Select UniversalRP-HighQuality.asset in Project Browser
5. Set Anti-Aliasing (MSAA) to 2x in Quality Settings
6. Observe the Game View

Expected result: Scenes are present in the Game View
Actual result: Game View is black

Reproducible with: 2019.3.15f1(7.3.1), 2020.1.0b10(8.1.0), 2020.2.0a12(8.1.0)
Could not test with: 2018.4.23f1 Camera Stacking is not introduced

- Video of reproduction is attached in Edit
- Reproducible on OpenGLCore; Not reproducible on Metal, DX11
- Reproducible on macOS Standalone, iOS, Android

  1. Response avatar

    Resolution Note (fix version 10.x.x):

    Fixed in Universal Render Pipeline 10.0.0-preview.26 available in 2020.2.0a20

  2. Response avatar

    Resolution Note (fix version 8.2.0):

    Fixed in URP 8.2.0 available in 2020.1.0b15 and above

  3. Response avatar

    Resolution Note (fix version 7.5.0):

    Fixed in URP 7.5.1, available in 2019.4.10f1

Comments (1)

  1. F226930258f79b1c8587d4ba5d447d1a?d=mm


    Sep 24, 2020 09:23

    Just to confirm this is not working still. Only the first camera draws, the rest are black.

    Unity version 2019.4.10f1.
    URP Version 7.5.1

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