Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4.23f1
2019.3
2020.1
2020.2
Issue ID
1250673
Regression
No
Unity overrides certain scripts even when they are named differently
When importing a certain package that has a similar named script - in this case - "ScrollRectOcclusion" vs "UI_ScrollRectOcclusion" the asset importer tries to override that script. the user will only get the option to override that script or not import it at all, which will cause issues both ways.
Also, due to the fact that there is a GUI conflict, which causes the original file to be overridden, references in the package to that script are overridden.
To repro:
- download this project
- download the attached "import_me.unitypackage"
- notice that it't trying to override that script
- notice that the prefab will now reference the UI_ScrollRectOcclusion.cs, instead of the original - ScrollRectOcclusion.cs
reproducible in 2018.4.23f1, 2019.3.13f1, 2020.1.0b10 and 2020.2.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Add comment