Search Issue Tracker
[iOS] 'IOException: Failed to Move File' when building to a different dr...
To Reproduce: 1. Build an empty project to some other drive the project is on (external drive or different partition). 2. Observe t... Read more
Player's setting DefaultIsFullScreen = false not working
1. Create new project. 2. Go to player settings, set "Default Is Full Screen" to false and "Display Resolution Dialog" to disabled. ... Read more
[iOS] "Launch screen type" cannot be changed
To Reproduce: 1. Open 'Player Settings / Splash IMage' 2. Try changing 'Launch Screen type' to any other value than 'Default' Read more
Reflection probes multi selection overrides cubemap
1. Open attached project's scene "Reflection bug" 2. Select each reflection probe individually and see that "Reflection Probe 1" and... Read more
Inspector view can be covered with raw image preview content
Reproducible with 4.6.6, 5.0.0f4, 5.0.3f1, 5.1.0f3; Repro gif: http://gyazo.com/6c10832405dad547678ffb805e6ceb9f Repro steps: 1. c... Read more
Pressing 'backspace' on a WebGL build will crash the app in chrome & opera
-e: see title -repro: --Create New Unity 5.1.0f2 project & empty scene --Build and run as WebGL --Copy t <http://localhost:50380/>h... Read more
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce: 1. Build and run using il2cpp, you can see the array of vector3 are zero in the output; 2. Build and run using mono, ... Read more
Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce: 1. Open attached project's scene "TestScene" with Unity 5.0. 2. Enter play mode - all four boxes are detected. 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL