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Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce: 1. Open attached project's scene "TestScene" with Unity 5.0. 2. Enter play mode - all four boxes are detected. 3... Read more
Multiline text objects on Vertical Layout Group overlap each other
Repro steps: 1) Open attached project 2) Notice how lines overlap even though Panel object has Vertical Layout group with Preferred ... Read more
Crunched textures do not work with Sprite Packer
1. open attached project (case_702942-CrunchSpritePacker) 2. open TestScene 3. press Play and observe the crunched sprites The crun... Read more
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps: 1) Open the project 2) Run Test.scene 3) Notice that the child object(Trigger Right) does not light up even if collisio... Read more
5.1 Animator Negative State Speed Does Not Work with Non-Looping Clips
Repro steps: 1) Open attached and stripped project -> Level.scene 2) Open Girl_Controller in Animator window 3) Select state Transmu... Read more
[Sprites] Unable to Apply changes to a sprite while Sprite Editor window...
Steps to reproduce: 1. Create a new Unity project 2. Import any texture and change it's type to Sprite 3. Open up Sprite Editor by ... Read more
[Occlusion Culling] Occlusion culling system creates too many files in t...
Steps: 1. Open small project attached by QA (just a scene with some static objects) 2. Bake occlusion culling, save scene 3. Look at... Read more
[SpriteEditor] Slices clamp to image size when the Max Size of the image...
How to reproduce: 1. Open any (new) project 2. Import any image 3. Make sure it is imported as a sprite 4. Set the sprite mode to M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL