Search Issue Tracker
Fixed in 0.7.0-preview.4
Votes
0
Found in [Package]
preview.1 - 0.6.0
Issue ID
1235880
Regression
No
[Profile Analyzer] Top markers from median frame showing negative level numbers when Depth slice is between 1 and 16
How to reproduce:
1. Open the Profile Analyzer
2. Go into the compare tab
3. Load 'editorcapture.pdata' into 1st data slot
4. Load 'Profile Analyzer - Capture (2019.3.6f1).data.pdata' in the 2nd data slot
5. Ensure 'Auto Right' is checked
6. Change Left Depth Slice to '1'
7. Now look underneath the 'Top 10 markers on median frames' section
9. Notice it says 'Top markers from median frame, depth filtered to levels 1 and -16 only'
Expected result: No negative level numbers are displayed
Actual result: Negative level numbers are displayed
Reproducible with - 2018.4.21f1, 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
Package reproducible with - preview.1 - 0.5.0, preview.1 - 0.6.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Resolution Note (fix version 0.7.0-preview.4):
Top markers from median frame no longer show negative level numbers