Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
2
Found in
2019.1
2019.2
2019.2.16f1
2019.3
2019.4
2020.1
2020.2
Issue ID
1240265
Regression
Yes
[Mac] Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4
Reproduction steps:
1. Create a new project
2. Add a cube to the scene
3. Turn off the skybox
2. In Scene View tab, toggle Scene Lighting setting
3. Inspect the scene
Expected result: No artifacts are rendered
Actual result: Many artifacts are rendered
Reproducible with: 2019.1.0b1, 2019.3.11f1, 2019.4.8, 2019.4.9, 2020.1.0b6, 2020.1.2, 2020.1.3, 2020.1.4, 2020.2.0a8, 2020.2.0a21
Not reproducible with: 2018.4.22f1, 2019.1.0a14
Notes:
1. The issue does not reproduce on Windows
2. The issue does not reproduce on Mac when using OpenGLCore Graphics API
3. The issue does not reproduce on MacOS 10.15.3
4. Turning off HDR in Main Camera fixes the issue
5. Turning on Skybox in the Scene View fixes the issue
Reproduced with the following MacOS versions:
10.5.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment