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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

0

Found in

2017.4

2019.3.6f1

2020.2

Issue ID

1238290

Regression

No

[Build] Unity only checks for one socket when detecting CPU count

Windows

-

This is an ES bug reported by Google.

How to reproduce:
1. Create new project
2. Open Task Manager
3. Observe Unity Editor task CPU usage
4. In Editor, File -> Build & Run
5. Observe Unity Editor task CPU usage

Expected result: all CPU cores are active during the standalone build process
Actual result: only one CPU has its cores maxed out

Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a9

  1. Resolution Note (fix version 2020.2):

    Verified in:
    Version: 2020.2.0a12

  2. Resolution Note (fix version 2020.1):

    Fixed in:
    Version: 2020.1.0b15

  3. Resolution Note (fix version 2019.4):

    Fixed in:
    2019.4.5f1

Comments (1)

  1. JoyWayUnity

    Jun 29, 2022 07:47

    In version 20.3.20f1 when building the project. I see the use of only 1 CPU.

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