Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.9.1-preview.15
Issue ID
1237220
Regression
No
[ECS] Entity Debugger Inspector throws NullReferenceException when invalid Entity field is present
Reproduction steps:
1. Open attached project "BadEntity.zip" and scene "SampleScene"
2. Enter Play Mode
3. In Entity Debugger window, select "GameObject" entity
4. Observe Console window
Expected result: Inspector properly handles the invalid entity
Actual result: NullReferenceException is thrown
Reproducible with: 2019.3.11f1, 2020.1.0b6, 2020.2.0a7
Could not test with: 2018.4.21f1 (Entities package unavailable)
Reproducible with package versions: 0.2.0-preview.18, 0.9.1-preview.15
Could not test with package versions: 0.1.1-preview (GenerateAuthoringComponentAttribute unavailable)
Notes:
1. With earlier package versions (0.2.0-preview.18, 0.6.0-preview.24), Editor crashes on entering Play Mode
2. In the repro project, the issue occurs only when the public variable za in "GameObject" is set to any non-zero value.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
We won't support union directly in the inspector but fixed invalid Entity value breaking the inspector.