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[Vulkan] Display Transfer Function not applied correctly when switching ...
Reproduction steps:1. Create new 3D unity project (BRP or URP and probably HDRP) 2. Switch to Gamma 3. Switch Gfx API to Vulkan 4. S... Read more
Shadows blinking/artifacting when rendering Directional Light Shadows
How to reproduce:1. Open the project from Edit section labeled "Download: "2. Set Active Scene to "WoundWormsLair_Light"3. Enter Pla... Read more
Loading bar of a loading screen is off-center in the WebGL build
How to reproduce:1. Open the project “IN_29676”2. Make sure WebGL is selected as a Platform in Build Settings3. Build And Run Expect... Read more
SRP Batch is not working for ShadowPass drawcalls when using AlphaClip
Reproduction steps:1. Open the attached project “SRP_Batch_Repro“2. Open “Assets/Scenes/TestScene.unity“ Scene3. Open Frame Debugger... Read more
Search window doesn't show any project assets
Reproduction steps:1. Open attached project “Untitled3dPlatformer“2. In the Search window search bar type “prefab“ Expected result: ... Read more
App Thinning Variant Map does not fill every combination
How to reproduce:1. Download and open the attached project2. Build the project for iOS3. In the Xcode project navigator, select "Uni... Read more
[Mac] Helper Bar is displaying a <<Close All - unlocalized>> shortcut
Steps to reproduce:1. Open any Unity project and enable Helper Bar under Preferences>General2. Switch to Game View3. Observe the ... Read more
[IL2CPP] Build can fail when 2 Assembly Definitions have similar names
How to reproduce:1. Open the attached Project "MC2BuildTest2021"2. Ensure IL2CPP is set as the Scripting Backend in Project Settings... Read more
[Linux] Tile placement mouse events persist when the cursor leaves Scene...
Steps to reproduce:1. Open the attached project2. Open SampleScene.unity and select the Tilemap game object3. Open the Tilemap Edito... Read more
IL2CPP doesn't follow Mono behaviour when using Type.Getmethod() to find...
Reproduction steps:1. Open the attached “IL2CPPBug” project2. Enter the Play Mode3. Observe the Console output4. Build And Run the g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed” error is thrown in the Console window when pressing “Generate For All Visible” button in the Skinning Editor Geometry overlay menu
- UI Builder's Scale values cannot be parsed as 'px' and '%' types
- Dragged Transform Scale values in UI Builder are incremented by whole numbers
- Invalid Audio Handle error is thrown on Play Mode exit when Pipe.GetAvailableData is used in RootOutputInstance.IRealtime.EarlyProcessing
- [HDRP] Custom Post Process Orders dropdown is unstructured and unsearchable when adding a custom pass in Global Settings