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[Android] Android Player crashes when disabling audio
The Android player crashes at launch if the “Disable Audio” switch in Audio Manager is turned on. Read more
ClientRpc calls in reverse order on LocalClient
ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more
No compile error passing abstract class to network command
Defining a Command that takes an abstract class is not valid, but no compile error is generated. The user's code then fails at runtime. Read more
NullReferenceException when editing PolygonCollider2D
To reproduce: 1. Open attached project 2. Open scene 4. Select test object 5. Click edit button on PolygonCollider2D component 6. N... Read more
[geomerics] Radiosity core is corrupted when baking Lightmap
- Open the scene "test" in the attached project - Turn on Continuous baking for lightmaps - After about 20-30 minutes of baking, you... Read more
Mac only: cannot navigate bug reporter using tab / shift-tab or arrows keys
1 Open Unity Editor and start bug reporter 2 Try navigate between buttons and fields (all UI elements) using tab/shift-tab or arrows... Read more
C# example of Mathf.Round missing comments
Repro steps: 1) open http://docs.unity3d.com/ScriptReference/Mathf.Round.html 2) check between two languages. Notice that C# does no... Read more
Cannot rename root folder after opening a file in another application
Steps to reproduce : - have nested structure like Folder1 -Folder2 --Folder3 - in Folder 3 save a scene and add an image - try... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL