Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2020.2
Issue ID
1239463
Regression
No
OnDisable and OnDestroy are not called on deleted ScriptableObject
How to reproduce:
1. Open the attached (repro.zip) project
2. In Project Window delete "SO.asset"
3. Check the Console Window
Expected result: "SO.OnDisable" and "SO.OnDestroy" logs appear
Actual result: No logs appear
Reproducible with: 2017.4.40f1, 2018.4.21f1, 2019.3.11f1, 2020.1.0b6, 2020.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
After looking into this case I see its expected behavior.
The script does following:
Creates ScriptableObject (SO)
- OnEnable is called
Creates Asset
- Will not call any events, as its only serializing the data.
Attaching that Asset produced to a MonoBehaviour that is added to a scene will invoke all the events as expected.