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IL2CPP build fails when using EditorUserBuildSettings.il2CppCodeGeneration
How to reproduce:1. Download the attached project2. Build with IL2CPP as scripting backend3. Observe the console window Expected res... Read more
fallback sprite assets are not being used in textcore
Fallback assets are ignored even when the missing sprite can be found in the fallback sprite asset, to reproduce: open attached proj... Read more
The "File already exists" pop-up appears when moving an asset into a par...
Steps to reproduce:1. Open the attached project “FileExistsBug.zip“2. Navigate to the “Assets/PrefabMoveBug/Demo/Demo” folder3. Move... Read more
[IL2CPP][Android] Incorrectly escaped quotes in build.gradle when passin...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Build > Android3. Open “BugRepro/Builds/Build/unityLibrary/bui... Read more
Script component no longer recognized in the Inspector when attached to ...
How to reproduce:1. Create a new project2. Create a new C# Script3. Attach the C# Script to any GameObject in a Scene4. Move the att... Read more
[IL2CPP] Build argument doesn't get passed when exporting the project
Reproduction steps:1. Open the attached “BugRepro” project2. Click Build > Android3. Open “BugRepro/Builds/Il2CppOutputProject/Il... Read more
NullReferenceException is thrown at reverting changes after resetting Mu...
How to reproduce:1. Open a new Unity project2. Create and select two Particle System GameObjects in the Hierarchy3. Right-click on t... Read more
[URP][M1] Sprites aren't rendering in Scene view
How to reproduce:1. Open the attached "test-trunk.zip" project2. Open scene "SampleScene" and compare scene and game views Expected ... Read more
Crash on C# script compile
1. What happenedSaved a script in Visual Studio 2022 and went back to the editor.Editor crashed while trying to compile scripts 2. H... Read more
[URP] Fallback material is not being used when object is not being moved
Reproduction steps:1. Open the attached project “TintRepro”2. In the Hierarchy window select Example Assets GameObject3. In the Scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project