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"Missing" array references are set to "None" when scene is reloaded.
When scene is reloaded (for example changes are saved) "Missing (GameObject)" ARRAY references are set to "None" (GameObject). STR: ... Read more
[WindowsStandalone] Player crash report doesn't consider -logFile argument
How to reproduce:1. Open the attached project "PlayerCrash.zip"2. Build test scene (File -> Build Settings -> Build) and name ... Read more
[5.5][5.6] Multiple cloth instances cause a crash on scene loading
When loading between scenes, a crash will occur if there are multiple instances of cloth in the unloaded scene. Reproduction Steps:1... Read more
Calling ApplyModifiedProperties for a Serialized derived text after sett...
Steps to reproduce:1. Download and open the attached project2. Open "TestScene"3. Click on Canvas-->GameObject in the Hierarchy v... Read more
Deleting object or prefab causes Editor to crash, if that object or pref...
To reproduce from scratch:1. Make new game object, or it's prefab.2. Lock it in the Inspector.3. Delete that object. Expected result... Read more
[iOS][LaunchScreen] Alpha is not supported
Reproduction steps:1. Open the attached "Archive" project.2. Go to "Player settings > Splash Image > Launch Screen".3. Check t... Read more
Unity goes into infinite memory consuming loop with "too" heavy UI
Steps to reproduce:1. Download project from https://oc.unity3d.com/index.php/s/dfSJhM5LgyAIS0S/download?path=%2F&files=urbanempi... Read more
[Android] UI text is rendered outside chat box view when chat box is closed
UI component named "ChatWindow" contains text elements that are still getting rendered when the "ChatWindow" gets closed.Steps to re... Read more
Regression: Changing color for Renderer.material from script doesn't wor...
Regression - this works fine in 5.5.0b11 When you try to change color of the material for the sprite from code"GetComponent<Rende... Read more
[Inspector][Painting] Painting on terrain doesn't work from the second a...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Notice that there are 2 active Inspectors in the scene;4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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