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[URP] Non matching Profiler.EndSample error is thrown in the Editor when...
Reproduction steps: 1. Open the attached user's project "Package Upgrade.zip" 2. Turn on the Profiler recording and set it to Editor... Read more
[URP] Editor crashes on ScriptableBatchRenderer::RenderMultipleMeshes wh...
How to reproduce: 1. Create a new URP Template project 2. Set the used Graphics API to OpenGLES3 3. Right-Click in the project view... Read more
[DX12] Editor crashes on OpenAdapter12 when exiting Play mode and Image ...
Reproduction steps: 1. Make sure Image Sharpening is enabled in the NVIDIA Control Panel 2. Create a new project 3. Change Graphics ... Read more
Package Manager doesn't resolve package dependencies when using Git URL ...
How to reproduce: 1. Create and open a new project 2. Open the Package Manager window from Window > Package Manager 3. Click Add pac... Read more
Application.isFocused returns true if the standalone player loses focus ...
How to reproduce: 1. Download user's attached project "InputPlayground.zip" 2. Inside the project folder, go to the Build folder and... Read more
[XR] CommandBuffer.SetRenderTarget() is causing to render different in e...
Reproduction steps: 1. Open attached project ("XR_RenderingTest2.zip") 2. Open "SampleScene" scene 3. Enable the setting "Project Se... Read more
There is no information provided about the Parent when Prefab's Child ha...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the top toolbar, navigate to BugReport->Repro 3. ... Read more
'Assembly with cyclic references detected' errors occur when Input Syste...
How to reproduce: 1. Create a new project 2. Import the Input System package from the Package Manager 3. Import the UI Toolkit packa... Read more
[Input System] Crash with various stack traces when using InputActionTra...
How to reproduce: 1. Download tester-attached package (CrashPackage.unitypackage) 2. Create a new Unity project, import the Input Sy... Read more
[Addressables] Enumerate exception is thrown when expanding a group fold...
How to reproduce: 1. Create a new Unity project 2. Import and setup the Addressables package 3. In the Project window create a folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader