Search Issue Tracker
Fixed in 2022.1.X
Votes
2
Found in
2018.4
2019.3.6f1
2020.2
Issue ID
1261365
Regression
No
[UI] Animation clip naming does not follow ascending naming convention
Reproduction steps:
1. Create a new project
2. Open the Animation window with "CTRL + 6" shortcut
3. Create a couple Animation clips following this naming convention "1", "2"
4. Create a couple Animation clips following this naming convention "10", "11"
Expected result: Animation clips with names "10" and "11" are below the animation clip named "2"
Actual result: Animation clips with names "10" and "11" are above the animation clip named "2" (See attached AnimationClip.mp4)
Reproduces on: 2018.4.25f1, 2019.3.16f1, 2019.4.4f1, 2020.1.0b15, 2020.2.0a18
-
alex_holoob
Jul 11, 2020 10:17
Also if you create animation clip with names "20"..."29" it will be above the animation clip named "3" and etc.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2