Search Issue Tracker
Fixed in 2022.1.X
Votes
2
Found in
2018.4
2019.3.6f1
2020.2
Issue ID
1261365
Regression
No
[UI] Animation clip naming does not follow ascending naming convention
Reproduction steps:
1. Create a new project
2. Open the Animation window with "CTRL + 6" shortcut
3. Create a couple Animation clips following this naming convention "1", "2"
4. Create a couple Animation clips following this naming convention "10", "11"
Expected result: Animation clips with names "10" and "11" are below the animation clip named "2"
Actual result: Animation clips with names "10" and "11" are above the animation clip named "2" (See attached AnimationClip.mp4)
Reproduces on: 2018.4.25f1, 2019.3.16f1, 2019.4.4f1, 2020.1.0b15, 2020.2.0a18
Comments (1)
-
alex_holoob
Jul 11, 2020 10:17
Also if you create animation clip with names "20"..."29" it will be above the animation clip named "3" and etc.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2