Search Issue Tracker
Fixed in 2022.1.X
Votes
2
Found in
2018.4
2019.3.6f1
2020.2
Issue ID
1261365
Regression
No
[UI] Animation clip naming does not follow ascending naming convention
Reproduction steps:
1. Create a new project
2. Open the Animation window with "CTRL + 6" shortcut
3. Create a couple Animation clips following this naming convention "1", "2"
4. Create a couple Animation clips following this naming convention "10", "11"
Expected result: Animation clips with names "10" and "11" are below the animation clip named "2"
Actual result: Animation clips with names "10" and "11" are above the animation clip named "2" (See attached AnimationClip.mp4)
Reproduces on: 2018.4.25f1, 2019.3.16f1, 2019.4.4f1, 2020.1.0b15, 2020.2.0a18
Comments (1)
-
alex_holoob
Jul 11, 2020 10:17
Also if you create animation clip with names "20"..."29" it will be above the animation clip named "3" and etc.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2