Search Issue Tracker
Fixed in 2022.1.X
Votes
2
Found in
2018.4
2019.3.6f1
2020.2
Issue ID
1261365
Regression
No
[UI] Animation clip naming does not follow ascending naming convention
Reproduction steps:
1. Create a new project
2. Open the Animation window with "CTRL + 6" shortcut
3. Create a couple Animation clips following this naming convention "1", "2"
4. Create a couple Animation clips following this naming convention "10", "11"
Expected result: Animation clips with names "10" and "11" are below the animation clip named "2"
Actual result: Animation clips with names "10" and "11" are above the animation clip named "2" (See attached AnimationClip.mp4)
Reproduces on: 2018.4.25f1, 2019.3.16f1, 2019.4.4f1, 2020.1.0b15, 2020.2.0a18
Comments (1)
-
alex_holoob
Jul 11, 2020 10:17
Also if you create animation clip with names "20"..."29" it will be above the animation clip named "3" and etc.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a2