Search Issue Tracker

Fixed in 2020.1.X



Found in




Issue ID




Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) when the "Reload Scene" Play Mode setting is disabled



How to reproduce:
1. Open attached project (
2. Enter Play Mode
3. Observe the sprites in the Game window

Expected result: There are clearly visible white square sprites
Actual result: The square sprites are rendered in black (on Linux) or not rendered at all (on Windows)

Reproducible with: 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Could not test with: 2017.4.38f1, 2018.4.19f1, 2019.2.21f1 (doesn't have a "Reload Scene" option)

1. For the bug to reproduce these conditions have to be met:
a. The "Reload Scene" setting under "Enter Play Mode Settings" (in Project Settings > Editor) has to be disabled
b. "Sprite Packer" mode has to be set to "Always Enabled" or "Sprite Atlas V1 - Always Enabled" for versions 2020.1.x and newer
c. Sprites used in the Tilemap have to be packed in a Sprite Atlas
d. The Tilemap palette has to have at least 2 sprites
2. Tested on Windows 7 and Linux (KDE Neon 5.18 and Ubuntu 18.04)

  1. Resolution Note (fix version 2020.1):

    Fixed in 2020.2.0a8

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b8

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.