Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
2019.3.1f1
2020.2
Issue ID
1223809
Regression
No
Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) when the "Reload Scene" Play Mode setting is disabled
How to reproduce:
1. Open attached project (1223809.zip)
2. Enter Play Mode
3. Observe the sprites in the Game window
Expected result: There are clearly visible white square sprites
Actual result: The square sprites are rendered in black (on Linux) or not rendered at all (on Windows)
Reproducible with: 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Could not test with: 2017.4.38f1, 2018.4.19f1, 2019.2.21f1 (doesn't have a "Reload Scene" option)
Notes:
1. For the bug to reproduce these conditions have to be met:
a. The "Reload Scene" setting under "Enter Play Mode Settings" (in Project Settings > Editor) has to be disabled
b. "Sprite Packer" mode has to be set to "Always Enabled" or "Sprite Atlas V1 - Always Enabled" for versions 2020.1.x and newer
c. Sprites used in the Tilemap have to be packed in a Sprite Atlas
d. The Tilemap palette has to have at least 2 sprites
2. Tested on Windows 7 and Linux (KDE Neon 5.18 and Ubuntu 18.04)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a8
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b8