Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2.11f1
2019.3
2020.1
2020.2
Issue ID
1224213
Regression
No
Cloth component sets Renderer bounds to NaN when constraints of all vertices are set to 0
How to reproduce:
1. Create new or open an existing project
2. Add a Quad 3D Object to the Scene
3. Add Cloth component
4. Start editing Cloth constraints and set all to 0
5. Start Play mode
6. Check Console and Skinned Mesh bounds in Inspector
7. Exit Play mode and start editing Cloth constraints again
Expected result: Skinned Mesh bounds do not change, can continue editing constraints
Actual result: All Skinned Mesh bound values become NaN, bounding box errors are thrown in Edit mode, Scene view becomes blank after starting editing Cloth constraints again
Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Comments (4)
-
sameng
Jan 14, 2025 04:35
Oops, meant Unity 6000.0.33f1
-
sameng
Jan 14, 2025 04:35
Still broken on Unity 6000.3.33f1
-
alpha_noob_73
Jan 12, 2025 20:35
Like Speepers, i'm also getting this issue in unity 6.0000.0.28f1
-
speppers
Jan 11, 2025 18:42
Still getting this issue in Unity 6000.0.32f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Remove option is not available when multi selecting custom packages
- Volumetric Clouds close to the horizon flicker when "Ghosting Reduction" is enabled
- Temporary dark areas appear when quickly dragging Editor window splitters while using "Direct3D 12" graphics API and "Light" Editor theme
- Focus changes from the IDE to the Unity Editor when compiling code in the IDE
- A glare from the Light Placement Tool is visible when the Main Camera is set to "Perspective"
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a18
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b17
Resolution Note (fix version 2018.4):
Fixed in 2018.4.26f1