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Fixed in 5.2.0
Votes
5
Found in
5.0.0f4
Issue ID
679342
Regression
No
[DX11] CaptureScreenshot produces black image when non-native fullscreen resolution + MSAA
Application.CaptureScreenshot produces a completely black image when all the following conditions are met:
- DirectX 11 is enabled.
- The application is running in the full screen mode.
- The graphics quality is set to "Fantastic".
- The chosen screen resolution doesn't match the native resolution of the current display environment.
Repro:
Build and run the attached project on a Windows system which is capable of DX11.
2. Choose "640 x 400" and "Fantastic". Then press Play.
3. Click the screen. It takes a screenshot.
4. Check the screenshot which is in the Data directory.
Comments (6)
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daschatten
Aug 11, 2016 18:34
5.4... same!
Rodolfo-Rubens
Dec 13, 2015 23:38
5.3, not fixed. I don't my screenshots without antialias, also, some post-process doesn't appear on the screenshots.
Z4urce
Oct 21, 2015 18:47
Switching off Anti Aliasing in Quality Settings solves the problem.
rockmanx
Sep 16, 2015 15:00
This issue still exit in unity 5.2
deram_scholzara
Aug 12, 2015 23:38
Switching off anti-aliasing in the quality settings did the trick for me, which is annoying but not a huge issue since I'm taking oversized screenshots and then scaling them down in Photoshop.
dkyokusz
Jun 30, 2015 12:49
Same here. Only solved switching to DX9.