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Fixed in 2020.2.X
[XR][URP] Multipass not rendering right eye
Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects this PR https://ono.unity3d.com/unity/unity/pull-request/101794/_/xr/legacy-renderpass-aware is the culprit but I haven't bisected it to prove that yet.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [HDRP] [DXR] Shadowmatte doesn't support RT shadows
- [HDRP] TAAU@100% and TAA produces different results
- [HDRP] APV debug mode Validity Over Dilation Threshold doesnt take touchup volumes in account
- [Web] Project doesn't build when a version file is included
- Performance cost of looping animations increases over time