Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.0f6
2020.2
Issue ID
1220034
Regression
No
Setting Spring Joint's Min and Max Distance to be equal causes the Connected Body to jitter when changing the Min value again
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Hierarchy, select the "Spring" GameObject
4. In the Spring Joint tab, Change the Max Distance to a higher value (ex. 2)
5. Change the Min Distance to be equal to the Max Distance
6. Change the Min Distance to be lower than the Max Distance (but not equal to 0)
Expected result: Distances are changed
Actual result: Distances are changed but the Connected Body starts to jitter
Reproducible with: 2017.4.37f1, 2018.4.19f1, 2019.3.4f1, 2020.1.0b1, 2020.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
Resolution Note:
We decided to close this case due to its low user prevalence and because its a minor issue. if this is still important to you please leave a vote on this issue.