Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.0f6
2020.2
Issue ID
1220034
Regression
No
Setting Spring Joint's Min and Max Distance to be equal causes the Connected Body to jitter when changing the Min value again
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Hierarchy, select the "Spring" GameObject
4. In the Spring Joint tab, Change the Max Distance to a higher value (ex. 2)
5. Change the Min Distance to be equal to the Max Distance
6. Change the Min Distance to be lower than the Max Distance (but not equal to 0)
Expected result: Distances are changed
Actual result: Distances are changed but the Connected Body starts to jitter
Reproducible with: 2017.4.37f1, 2018.4.19f1, 2019.3.4f1, 2020.1.0b1, 2020.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Resolution Note:
We decided to close this case due to its low user prevalence and because its a minor issue. if this is still important to you please leave a vote on this issue.