Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.2.6, 1.4.0-preview.1
Issue ID
1216698
Regression
No
Animations artifacts can be seen when using Timeline scrubbing
Reproduction steps:
1. Open the attached project ("case_1216698-W_G_Animation.zip")
2. Open the repro scene ("AnimationTest")
3. Select "Wallace_12CYT_Sht09 - No Offset" GameObject in the Hierarchy
4. Open its Timeline and go to frame 38
5. Notice the teeth popping out of the actor's tongue
6. Rollback the timeline a few frames back and press play to play the timeline
7. Notice that the artifacts aren't appearing
Expected result: Timeline scrubbing matches playing (stepped) animation
Actual result: Timeline scrubbing does not match playing (stepped) animation (some artifacts can be seen)
Reproduces on: 2019.3.3f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with 2017.4, 2018.4 (Timeline package not supported)
Notes:
1. Applying half-frame (or smaller) offset to the animation fixes the issue.
2. Artifacts do not appear when the timeline is played
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment