Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.2.6, 1.4.0-preview.1
Issue ID
1216698
Regression
No
Animations artifacts can be seen when using Timeline scrubbing
Reproduction steps:
1. Open the attached project ("case_1216698-W_G_Animation.zip")
2. Open the repro scene ("AnimationTest")
3. Select "Wallace_12CYT_Sht09 - No Offset" GameObject in the Hierarchy
4. Open its Timeline and go to frame 38
5. Notice the teeth popping out of the actor's tongue
6. Rollback the timeline a few frames back and press play to play the timeline
7. Notice that the artifacts aren't appearing
Expected result: Timeline scrubbing matches playing (stepped) animation
Actual result: Timeline scrubbing does not match playing (stepped) animation (some artifacts can be seen)
Reproduces on: 2019.3.3f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with 2017.4, 2018.4 (Timeline package not supported)
Notes:
1. Applying half-frame (or smaller) offset to the animation fixes the issue.
2. Artifacts do not appear when the timeline is played
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point
Add comment