Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
7.2.0
Issue ID
1225103
Regression
No
[URP] The Viewport Rect isn't correctly applied when the camera is outputting into a RenderTexture
Repro step :
- Open ViewportRect_URP
- Open Scene "Repro.unity"
- Open GameView : see a green
Expected result : half of the game view in red, the other half in green.
Two way to see the expected result :
- Disable URP (simply removing it from package.json)
- Enable AntiAliasing on target render texture
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DateTime.Now" in the UK timezone does not adjust when the British Summer Time is active
- "Unsupported source texture format (7) in ComputeNextMipLevel" error is shown and the texture atlas is corrupted when the texture format "RGB Compressed ETC2 4bits" is selected
- The label that uses data binding is no longer updated at runtime when `INotifyBindablePropertyChanged` reloads updates of the VisualTreeAsset in UIDocument
- HDRP Graphics "High Quality Line Rendering" is missing a documentation link
- HDRP Graphics "Screen Space Global Illumination" has a link to a wrong documentation
Add comment